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BIOGRAPHY 

 

John Jefferson was born in 1998 in Ecuador, he spends his entire childhood and adolescence in Spain. In high school he always felt a passion for science, especially physics and its derivatives, taking a turn in his life in 2016. He defines himself as a portraitist from the beginning and specifically because of his interest in classical art, always with the impetus of portraying landscapes, objects, people and everything organic there is. Starting relatively late to pick up a pencil and having his first contact with the art world in 2016, at the age of 18 in Simón Pico's studio. Where you will learn the academic bases and develop your love for anatomy and everything that makes up the art world. Exhibiting at El Corte Inglés in 2016 and in 2017 at the Frax Foundation without further prior or subsequent professional work known to date. In 2017 he will begin his university career in Fine Artsc where he will finish with a mention in visual arts and design, and  where after touching many current artistic expression techniques with bad personal results and disagreements, he decides to take time off. Given his full interest in technology and all media, he will begin to increasingly introduce himself to digital methods of artistic creation in 2020. His plastic technique focuses on a symbiosis between the viewer's perception and the "realism" of what is portrayed.

 

In 2021 he started a Master's degree in Computer games Art and Design in London, with a great knowledge of the 3D medium and software, he has a great background of his academic artistic stage, where mixing both knowledge he is able to show works with personality and technically attractive. Finishing with a current profile as a graphic designer and 3D modeller, in which he aims to compose and play with shapes, lights and textures in an unforgettable way.

 

 

 

ART STATMENT

 

The work that currently represents me is a mixture of the concepts and knowledge acquired in my more plastic stage, where I try to incorporate in all my works a play of light and colours that harmonize as it is essential beyond the form for my projects, without ever forgetting the basics of sculpture, drawing and painting more traditional that I will continue to improve. From 3D with Blender, creating motion graphics from geometric figures, designing extravagant and at the same time minimalist and architectural spaces, sculpture and 3D design, concept art in 2D and 3D, to concept product animation, advertising, model design for videogames and architecture.

©2021 por JOHN JEFFERSON. Creada con Wix.com

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